Inside the Making of Mission: Impossible, the World’s Most Insane Action Franchise


Mission scripts are notorious for changing. “Tom likes to feel the film evolve, rather than have a set script and a schedule locked in,” Pegg told me. “It’s a very meta experience,” Erik Jendresen, who cowrote the last two, said. “Because as the screenwriter, me and Tom and Chris, we’re like the IMF team. We’re working under a ticking clock. The stakes couldn’t be any higher. And you’re needing to pivot constantly.” McQuarrie is sensitive to the impression this can leave. “We are not making it up as we go along,” he said. “But we are constantly pushing ourselves to make it better, to make it more immersive, more resonant, more engaging. We don’t trust that just because somebody says these lines on a piece of paper that you’re going to feel those things.”

But a lot can change in the pursuit of a feeling. One of the first things McQuarrie did when he joined the franchise, mid-production, on Ghost Protocol, was rewrite the entire backstory of a character named William Brandt, played by Jeremy Renner. The actor, who had already shot many of his scenes, was initially furious, according to McQuarrie. “Renner was saying, ‘I’m going to free-fall.’ He said to me, ‘But wait, I’ve been playing this whole other character.’ And I said, ‘But I watched all your dailies and all the emotions are the same. What motivated you in that scene doesn’t matter. The emotions you’re communicating are what matters.’ ”

Actors get used to it, McQuarrie said, but the learning curve can be harsh. “Once you start to see the results—Vanessa Kirby on Fallout, Rebecca Ferguson on Rogue Nation, they were all new to the process, and they were all in some way quite understandably destabilized,” McQuarrie said. “But then they see the beginning, middle, and an end. So when they come back for another movie, by the time Vanessa came back for Dead Reckoning, everything changed one day; we had an idea, we rewrote the scene that morning, and I said, ‘Look, I’m sorry, but you’ve got this big thing now.’ And she goes, ‘It’s Mission. I totally get it.’ ” Hayley Atwell, who joined the franchise on Dead Reckoning, told me that the “ever-changing, ever-expanding challenges” of doing things this way used the same muscles that she’d built, not in other movies, but in live theater.

Because of the constantly evolving nature of the Mission scripts, they usually shoot exposition in places they can return to—and not, for instance, on the top of a mountain. “Anytime you have big information scenes, anytime you have exposition, plot, you put them in small rooms, cars, phone booth, you put ’em into a place that you can easily repeat and go back to,” McQuarrie said, “because you’re always going to be changing the plot to accommodate the emotion, rather than the other way around.”

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Courtesy of Paramount Pictures



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